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Posted by on Jun 12, 2014

Music for Cruising

Music for Cruising

Badmath here. I wanted to take a bit of time and show off a new track I’ve been working on for our upcoming mobile/social racing game. My approach with this one was a bit different since the game is so early in the development process, and I wanted to talk a moment about that. When working on this track my aim was to try and keep things light but have a bit of an emotional urgency in the undertones. My chord progression and overall composition was chosen to try and give my take as to what it would be like sitting behind the wheel before a race. Nerves a bit on edge and a sense of hope, confidence in yourself and your car. Maybe I’m rambling on a bit too much about my direction, but I think it shows in the track.

When recording the track I didn’t want to make everything extremely perfect and robotic, I left in some string noise of the guitar, a bit of soul. I was determined to make it a very drum heavy track but just keeping it on a small kit. I’ve always been drawn to drummers who rely on groove as opposed to seemingly 100 piece kits to get the sound they want. The idea was to keep it groove-heavy. I do all of my programming and sequencing inside of the DAW (Digital Audio Workstation) instead of taking the MIDI data and transferring it over to the DAW. Doing things this way poses a bit of a challenge when working from scratch because of having to visualize each hit and keying it all in on a blank slate. It can be more difficult to find your groove, but it’s the way I enjoy doing it. For now.