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Posted by on May 11, 2015

Digifest and One Year of Quasar

One Year

One year ago today the very first files were committed to the Quasar repository and wow has it changed since then. Looking back it’s hard to believe that only a year has passed and that we’ve managed to create a very polished pre-alpha of a multiplayer game in that time. That really does speak to not only the power of Unreal Engine 4 but the calibre of team we’ve assembled here at OSnap! Games.

We’ve made a lot of progress, especially in the last 5 months which you can see over the course of the video at the top of this post but there’s still a lot to be done on Quasar. We especially need to start building a community of gamers who are interested in not only playing the game when it comes out but helping us test the game between now and its release. Our first step in building that community is to put the game on Steam Greenlight. Quasar will be available for voting this week on Steam leading up to Gaming Enthusiast Live in Mississauga.

 

Digifest

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The turnout at Digifest Startup Market was fantastic!  We met a lot of great people, and other amazing startups from Ontario such as Geektropolis and Pawly. Geektropolis is a geek-culture event calendar and Pawly is a remote controlled robot for interacting with your pets when you’re away from home.

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Other Ontario based game developers were also in attendance. Dust Scratch Games from Windsor and creator of Drew and the Floating Labyrinth was our booth neighbour for the day and we all took some time to admire the fantastic hand drawn art of Drew and the Floating Labyrinth.

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There was a lot of interest in Quasar from all types of people. We had attendees coming back multiple times to get more Quasar action as well as two siblings jumping up and down shouting die at each other. It was such a great experience and really confirmed to us that Quasar is on the verge of being the next big competitive multiplayer game!

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We received a lot of fantastic feedback from the people who played Quasar and we plan on incorporating some of it before we’re back at it again next weekend at Gaming Enthusiast Live.

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