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Skell aka. JD Veilleux-Foppiano

I’m Skell and a Programmer at OSnap Games. Skell is short form for skeleton.

Most of my time programming for games, I’ve been a modder. For the past 5 years I’ve spent my time working on mods for a survival-horror game called Killing Floor and its recent successor, Killing Floor 2.

Name 5 of your favourite games:

  1. Killing Floor It goes without saying, really. The people I’ve met playing it and the experience when programming for it I got are invaluable to me. I’ve spent almost 4,000 hours in-game and almost another 4,000 in the editor, making level and mods, and I’m still not done with it. Having thoroughly worked through the skill ceiling in the game, I love playing on the hardest difficulty with a bunch of friends as if it’s a cakewalk.

  2. Dirty Bomb I picked this game up trying to figure out how esport-y games worked. At 100 hours in, I realized I was enjoying myself rather than just being a learning experience. 500 hours later and I’m still really enjoying pickup games and competitive play. With a ridiculously high skill within its movement system alone, any other first person shooter I play feels lame and slow in comparison.

  3. Spiral Knights  I love cute things and cute games – although that might be hard to believe with Killing Floor, a ‘survival horror’ game, at #1 on this list. Spiral Knights is a dungeon crawler rpg that uses a very cute, soft aesthetic. A lack of updates and a P2W pushed me out of it, but it’s posed for a revival due to a recent IP buyout by the original devs. I really hope it returns to its former glory/cuteness.

  4. Tom Clancy’s Splinter Cell Blacklist I played this game for the co-op. I played with a good friend of mine – cleared all missions using all styles. Loud, quiet with kills, quiet with no kills, on all difficulties. My favourite moment in this game was the entirety of this video: https://www.youtube.com/watch?v=A0wvEoiWPjs. From back to back knockouts for dealing with surprise enemies to chain smoke grenades to exploit hostile AI, this is definitely the most fun I’ve had in a stealth game.

  5. Super Mario Bros. 3 My mom owns a NES which has games like Legend of Zelda and all the Super Mario Bros. games for the console. Although when I was young I didn’t quite like Legend of Zelda due to the complexity, games like Super Mario Bros. 3 were tons of fun. Having much time spent on the battle level fighting against my sisters or even working together to see how long we could last – it was a blast. Probably my first experience with videogames, and it’s definitely stuck with me.

Is there a specific moment or reason that lead you to wanting to build games?

People loved the mods I made, which encouraged me to keep working more. It just got to the point where I had spent so much time doing it because I loved it that I decided I want to do it for a living.

Who is your favourite game character and why?

Skeleton ball from Dark Souls 3. It’s quite the rattling ride – the pinnacle of skeleton engineering.

What is your favourite weapon from any video game?

Lever Action Rifle or M14EBR from Killing Floor. Landing consecutive headshots on a tough enemy or multiple smaller ones was so satisfying.

Favourite or most epic moment in your gaming history?

https://www.youtube.com/watch?v=xBYplFbqn74&t=2m15s

Off-screen melee locking the Patriarch. If you can force the Patriarch to stand still after his intro animation, all player cameras stay locked. Using extensive understanding of the game to manipulate spawning so he spawns close-by, extensive map sense to move to him during his intro animation (essentially moving around blind), and extensive technical skill to melee locking with an awkward camera, you can keep all players (including yourself) locked to introduction camera while you melee lock. Is it a little overkill for the amount of effort involved? Maybe. Is it funny as hell? Yes.

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